UNDER THE COVERS: The Legend of Zelda: Skyward Sword HD

Under The Covers is a recurring column from contributor Mary Celeste, where he delivers a review of a featured game in a more intimate fashion than is traditional for a game review. Snuggle up and get cozy!


The Legend of Zelda has always been one of the more religiously devout video game franchises. Game after game, centered around deities and the destinies they’ve carved out for the three primary figures in these journeys: Link, Ganandorf, and Zelda. Sometimes the roles and settings change, but their destiny is always the same. Bound by this thread, the three characters go through this same arc time and time again, as the Goddess decreed. Skyward Sword is no different, providing players with ancient texts decreeing the actions of a long-gone Goddess the moment they boot up the game. More than any other Zelda, however, Skyward Sword subtly but oh-so-deliberately tips the scales as the game goes on. This is a story about Gods, Goddesses, and Demons, a story of divine fate and powers and the battle between the forces of Heaven and Hell… until it isn’t.


There are no atheists in Skyward Sword. How could there be? The only domain inhabited by humans – Skyloft, the game’s primary hub world and only town – is overseen by an enormous statue of the Goddess, watching over her people. Ancient texts and stone scriptures riddle the town, symbols of a long-gone but never-quite-forgotten era where there was One who was beautiful and powerful. Skyloft’s varied NPCs all offer wishes and prayers to the Goddess, and dialogue with them is frequently peppered with mentions of Her and hopes that She is watching over them. These NPCs are all fun to interact with, and while their relationship with the region’s religion is both prominent and unquestioned, it never seems to define who these people are. Throughout the game you’ll have the opportunity to take on many quests for these people, and none of them involve spirituality beyond casual mentions. It’s simply an accepted part of this universe.


As you trek below the surface as part of your divine mission, things are much the same down there. The strange creatures that dwell on the land below the clouds don’t seem nearly as concerned about Goddesses or divine proclamations as the humans of Skyloft, but their belief in these things is brought up and is again unquestioned. It simply is, though unlike the humans, these NPCs don’t offer graces to the Gods. Only to Link, as he solves problems for them and rescues them from the clutches of demons. These NPCs are certainly not as interesting as other Zelda races, though their uniqueness sets them apart. Rather than Kokiris and Gorons and Zoras, we get very different explorations of the same “style” of characters. Instead of rock-eating stone people, the fiery mountains of Eldin Volcano are populated by hairy mole creatures that burrow underground to keep cool and search for treasure.The Kikwis – this game’s replacements for the Kokiri – are especially odd, little squeaky animals that camouflage as plants when danger is present. It’s a ton of fun to see what ancestors of the beloved Zelda races were like, and while they usually serve as little more than set dressing for each given zone you do get little senses of what their cultures are like.

But it’s in that small sense that Skyward Sword’s most divisive element lies: its progression. Unlike every Zelda game before and since, it isn’t a large map divided up into sections, replete with little villages and towns. Skyward Sword does away with this layout entirely, opting for 3 separate zones that never intertwine or branch out. You have your hub of Skyloft, fly through the sky on your Loftwing, and then choose which of the three zones you want to go too. Once you’re down there, you are down there until you choose to go back to the sky and fly somewhere else. You can’t even teleport between zones from one of the plentiful Bird Statues which serve as landing points, which is a source of some small frustration when many tasks take you to and from the different zones in order to bring one item from one place to the other. These fetch quests make up no small part of the game’s overall runtime, especially if you want to do all of the side content and get 100% completion, but the game usually finds little ways of making up for it. For example, a quest to bring a basin full of water from one area to the next isn’t as simple as going to get it, going back, and using it. Getting the basin completely rearranges the layout of enemies in the area, forcing careful play and new strategies as you try to make your way back to the area you need the basin, all without taking damage lest you have to restart. 


This sort of task would be a pain in the ass if the game was actually hard, but outside of a few challenging (and extremely good) boss fights, this is never an issue. If anything, the game can feel a bit too easy during normal play. Hearts are plentiful and the game showers you in fairies and bottles to hold them in, so even if you do mess around you’re usually spared the embarrassment of finding out. This both hurts and hinders the game – fun fights don’t feel as satisfying to complete when you’re walking out of the room with as much health as you had when you walked in, but gimmick sections don’t have the chance to frustrate you because you’ll very rarely have to try anything more than twice. This is especially applicable for the Silent Realm sequences – hurried stealth sections where you use your knowledge of the terrain to plot a course to 15 different orbs on the map and back to the start without being captured by enemies. If these took multiple tries to complete, they’d be incredibly tedious and obnoxious, but since you’ll very rarely lose it’s hard to feel especially negative towards them. Personally, I thought they were fun ways to break up the pacing, with the final one being an especially enjoyable surprise. 

It’s this pacing that gets so many riled up about Skyward Sword. With the relaxing traditional Hyrule Field equivalent completely removed from the game, what we get in their place are these linear puzzle/action segments that lead up to the dungeons, which are themselves linear puzzle/action segments. The tried and true 3D Zelda formula is broken on its axis, turning into less of a Zelda game and more of a Mario Galaxy game as you’re shuffled almost relentlessly from one setpiece to the next, only getting a breather when you choose to return to Skyloft and goof around finding chests or doing side quests. It can be exhausting to trek tirelessly up a volcano, solving puzzles, platforming, dodging snipers left and right, only to be rewarded by getting to walk into a dungeon full of traps and puzzles and the most challenging combat encounters yet. In this way, it’s perfectly understandable that a lot of longtime fans of the franchise consider Skyward Sword a black sheep: It does things differently from the games before it, but its structure is not different enough to feel like the clean break the Zelda franchise was viewed as desperately needing back in 2011.


In 2021, these differences help set Skyward Sword apart from both its predecessors and its successor alike. And as Skyward Sword climaxes and these characters go through the motion of living out their long-written scripts, a curious thing happens. While the Goddess and her plans become more and more important, the characters of this world stop considering Her. The praises cease. Gratitude begins to show, more and more, towards the humans who inhabit this world. As the age of destinies comes to an end, it’s the people still living who forge ahead and make differences in the lives of others. Skyward Sword begins with a ceremony, giving thanks to the Goddess for all she has done to help them. But it ends with a parting, where the Goddesses figureheads give thanks to the human beings who, set free from any manuscript, are making positive changes in the lives of others of their own volition. The Goddess statue that has kept watch over Skyloft falls away, leaving absolutely nothing in its place but a broken bridge. Humans will rebuild that bridge, and it will take them somewhere new. And they will do it because They are the ones who will it so.

On this week’s Nintendo Pipeline Podcast, we talk with Mary Celeste and WestEgg about this review and get their thoughts on Skyward Sword HD! Once you’ve finished reading this review, please consider listening to the episode!

You can catch the Nintendo Pipeline Podcast on your favorite podcast platform like Anchor and Apple Podcasts, or you can tune in on YouTube!

The Nintendo Pipeline Podcast Ep.12 || The Sequel to The Legend of Zelda 34th feat. NintendoFanGirl

The Nintendo Pipeline is the official NintendoEra podcast featuring 1upmuffin, Mina, and CMM1215! You can expect deep dives on Nintendo games and discussion of Nintendo news and rumors!

This week is another special episode of The Nintendo Pipeline! We’ve got NintendoFanGirl with us to talk all about Zelda for its 35th anniversary! If you’re interested in being on the podcast, let us know! As always, let us know what you think!

We celebrate The Legend of Zelda’s 35th anniversary with a very special guest: NintendoFanGirl! We talk about our favorite Zelda games, our favorite Zelda memories…and about almost killing a bicyclist? It’s all in the name of Zelda, baby!

You can find NintendoFanGirl everywhere from YouTube and Twitch to Twitter and even TikTok! She posts frequent Nintendo content, including special unboxings and reviews, and she even streams Nintendo games like Xenoblade Chronicles: Definitive Edition! Give her a follow to see all of her latest content as it goes live!

As you probably know, The Nintendo Pipeline releases a new episode every Friday! Make sure to follow us on Apple PodcastsAnchor, and your favorite podcast platforms so you can check out our latest episodes the instant they air!

MEMORIES CAPTURED – New Pokemon Snap Competition Results!

Welcome to Memories Captured, a series where we feature the best Switch screenshots captured and engineered by NintendoEra members! This week, we take a look at the submissions our users made for our New Pokemon Snap competition!

It’s time to see how you all did in our New Pokemon Snap competition! We asked you to submit any photos you had of ‘happy Pokemon’ to see who would snap the best there ever was!

Well, unfortunately, there weren’t many entries, but we’ll be featuring both of them here!

First up, we have a photo by Gartooth!

Don’t they look adorable? It looks like it’s party time!!

Second and last, we have an entry from Game AND Watch!

How sweet! They’re in love! Is…that allowed?

That’s all for this week! Keep those capture buttons snapping for next time, though, because you never know when it’ll be YOU who’s featured in Memories Captured!

CHECK MII OUT REDUX: Volume One

Welcome to Check Mii Out Redux, a new spin on a Wii favorite where we showcase NintendoEra’s best Mii creations!

A few weeks ago, we asked YOU to make a Mii using the awesome customization functions of the Miitopia demo! We were specifically looking for Miis that were of a celebrity, whether living or deceased!

Submissions for this competition have closed, and it’s time to see what you came up with! It was very tough to choose who did the best….but we did! First, our runners up!

Known for his work on Metal Gear Solid, Snatcher, Death Stranding, and countless other titles, our first Mii is Hideo Kojima by Gartooth! Gamers worldwide can’t mistake this man’s deep gaze and iconic expression!

Hideo Kojima by Gartooth

Our next Mii is brought to you by BGBW! Fans of Taskmaster should recognize British funnyman Greg Davis! His Mii exudes confidence with a very smug look befitting a former bad teacher.

Greg Davis by BGBW

Finally, our third and last Mii is our overall winner of our first Check Mii Out Redux competition! While not nearly as iconic as our runners up, our winning Mii is likely known by plenty of gamers out there even if not by name. That’s because our winner, LukeBarz, crafted Davide Soliani of Ubisoft Milan, known for directing Mario + Rabbids: Kingdom Battle, a strategy RPG that gained critical acclaim in the early days of the Switch’s life! He was humbled by the support Mario + Rabbids got from critics and customers, and his Mii is similarly looking very modest and happy to be here!

Davide Soliani (Ubisoft Milan) by LukeBarz

Congratulations to LukeBarz for winning our first Check Mii Out Redux contest, and thank you to everyone who entered and participated! Stay tuned for Volume Two for another chance to submit your coolest Mii’s to the blog!

This was the first of our two recently announced competitions to end! For our New Pokemon Snap competition, we are still accepting photos of ‘happy Pokemon’ through Wednesday May 19th, so if you have some Snapping talent, make sure to post your single entry with a title/caption in our #blog-competitions channel! Entries will be showcased on Friday May 21st along with our winner! Happy playing!

ANNOUNCEMENT: Two Snapshot Competitions!

This week, we’ve got a few community competitions coming up! These competitions are open to everyone in the NintendoEra discord, including Mods and Admins! Information about them follows, and you can also reference the #blog-competitions channel on the server for a reminder about the rules and to see others’ entries for inspiration!

The first competition is for Miitopia! As many of you know, the Miitopia demo is currently available and includes all of the Mii customization features you’ll find in the final game! We’d like you to use that demo to create a Mii based on a real celebrity (living or deceased)! Take a close-up photo of your spruced up Mii, include the Mii’s name, and post it in #blog-competitions to have a chance at it being showcased here in our new feature Check Mii Out Redux! Each user may only submit ONE Mii! We will be accepting entries until May 12th for this competition, and the first volume of Check Mii Out Redux featuring our favorite entries will go live on May 14th!

Our other competition is for New Pokemon Snap! Launching TODAY, New Pokemon Snap gives you all sorts of options for capturing and tweaking photos of Pokemon you find in the Lental region, and you will be able to use any and all tools the game provides to send us a picture of happy Pokemon! When you are ready to submit, post the photo and a title for the photo in #blog-competitions, and we’ll choose our favorites to showcase here! Each user is only allowed to submit ONE snapshot! We will be accepting entries until May 19th for this competition, and our favorites will go live on May 21st!

We’re looking forward to seeing what you all come up with! Stay tuned next Friday for more content, and don’t forget that Episode 5 of The Nintendo Pipeline also goes live today! If you click that lovely Podcast button, you’ll be able to see all of our latest episodes as they go live!

-CMM1215

THE NINTENDO PIPELINE: Episode 4 Feat. Special Guest Noise!

The Nintendo Pipeline is the official NintendoEra podcast featuring 1upmuffin, raccoon, and CMM1215! You can expect deep dives on Nintendo games and discussion of Nintendo news and rumors!

This week, we have a special episode of The Nintendo Pipeline for you all as this one features our first guest: noise! If you’re interested in being on the podcast, let us know! As always, let us know what you think!

It’s about the little guys this week as special guest Noise and the boys discuss what they’re most excited about from Nintendo’s latest Indie World presentation! There’s also talk about indie games they’ve been playing and anticipating.

From now on, The Nintendo Pipeline will release every Friday! That means our next episode will be coming April 30th, so please look forward to it! Make sure to follow us on YouTube and Anchor  so you can check out our latest episodes the instant they air!

Animal Crossing Concierge: Lemuria

Welcome to the Crossing Concierge, a new series where we feature unique Animal Crossing: New Horizons islands designed and built by NintendoEra community members! Our first feature is the beautiful island of Lemuria by Roo!

Visit Lemuria by Roo in Animal Crossing: New Horizons!

A beautiful natural vista, Lemuria merges the beauty of the great outdoors with the convenience and class of modern facilities. Get your camera ready for plenty of photo ops across Lemuria’s multitude of cute landscapes and enjoy the simple pleasures of island life!

DA-6961-8064-1382

Want to be featured in the next installment of Animal Crossing Concierge? Shoot a DM to CMM1215 your island trailers, screenshots, and dream addresses and your island could be here next time!

MARIO WORKSHOP: Level Two


Welcome to the Mario Workshop, where we highlight community-made Super Mario Maker 2 levels! This week’s featured stage is brought to you by Theorymon!

Soldier, we hacked General Bowser’s mainframe! Jump to flip the switches!

Bowser’s Jump-Switch Fleet!
by Theorymon

Course ID: 9PH-T04-QCG

From the Maker: “This level takes the jump panels from Super Mario Galaxy 2 and Super Mario 3D World, plus the tank stage from Super Mario Brothers 3, to give you a unique level that has a mechanism that emulates 4 checkpoints, and 5 different bosses! This level was aiming for the feel of a final level to a strange Mario game, so expect a difficult, but fair level! Each section focuses on a different “sub-gimmick” as well, that all comes together in the final boss!”

FANTASY CRITIC WRAP-UP: March 2021

As expected, March was a big month for Fantasy Critic and gaming in general.  How did big titles like Monster Hunter Rise, Balan Wonderworld, and more fare?  Whose picks knocked the socks off of critics?  Find out in this month’s Fantasy Critic Wrap-Up!

Poochy is now on the scoreboard with the release of Monster Hunter Rise, scoring a very solid 18 points!  The game performed well in reviews, receiving an average score of 88. Poochy still has three open slots and no pick-up games, so they should probably draft some games very soon!  Their only other drafted title, Mass Effect: Legendary Edition, will be out in May barring any sort of last minute delay!

The big stinker this month was Balan Wonderworld, a game that disappointed pretty much everyone, scoring an average of 51. Lant had it as a pick in our initial draft, but thankfully they dropped it, otherwise they would’ve been in bad shape. Luckily for 1upmuffin, though, Balan was his counterpick, so he made out like a bandit; he’s officially on the board with 15 points! 

It Takes Two is the final title released in March that had an impact on our standings, and it did just as well as Monster Hunter Rise with a review average of 88 points!  Lichtsang picked this up as her first draft back in January, and it has definitely paid off, delivering 18 points and putting her on the board!  Unfortunately, though, NewVegasDog chose It Takes Two as his counterpick, and its high score forced him into the negatives, completely removing Hitman 3’s impact!

Speaking of the board, this is the first month we have an official scoreboard!  How has everyone done so far?  It’s still very early on, but several of our players, including CMM1215, Lurantis, Robin64, and more have secured early leads!  A lot of our players, like Gartooth, Hugh, and Scrappy-Fan92 are still waiting for their picks to release, and NewVegasDog suffered a major loss from his counterpick’s performance.

It only takes one big game to turn the tides of battle, though, and the charts will be changing up real soon as we’ve got some big releases coming up! In April, keep an eye out to see if Coco’s picks of Disco Elysium: The Final Cut and NieR Replicant ver.1.22474487139 pay off! Returnal and New Pokemon Snap will also put Luke88 and Tenderbrew on the board, respectively!  Last but not least, MLB The Show 21 may push Lurantis’s score to new heights! Will all of these April releases win the hearts of critics and make this season a bit more competitive?  Find out next month!

Data for this piece is accurate as of March 31st! If you’d like to follow the NintendoEra Fantasy Critic league yourself, you can check it out here!